Careers

Build compact games that players can understand, repeat, and remember.

We look for people who care about clear mechanics, fast iteration, readable UI, and the emotional value of small daily games.

Blackie Run trap-room artwork used as a classic game development backdrop.

Open conversations

Areas we care about.

Game Design

Designers who can turn one clear mechanic into readable levels, short sessions, and satisfying progression.

Game Development

Developers comfortable building smooth controls, responsive UI, and stable gameplay loops for casual products.

Game Art

Artists who can create strong visual identities, from grey industrial puzzle rooms to bright classic reward worlds.

QA and Publishing

People who can test edge cases, catch unclear flows, and keep store materials aligned with the real product.

How we work

Prototype the loop before decorating it.

1

Find the core action

Move, spin, match, escape, retry. The first rule must be simple enough to explain in one sentence.

2

Make feedback instant

Players should know why a move worked, why a round paid out, or why a run restarted.

3

Polish for daily play

We tune pace, clarity, and presentation so the game feels good in repeated short sessions.

Apply or introduce yourself

Send a portfolio, resume, or short introduction.

Use the subject line "Careers - Computer Planet" and include the area you want to contribute to.

[email protected]